DMA234 - Textured character
This assignment was fun - I’m quite fond of playing with textures, as you’ll see throughout the pages of my portfolio, whether be it for personal or commercial projects.
The idea here was to add texture to the character illustration from DMA101, and with Andrew’s approval I just used one of my own recent (not so) traditional drawings, rather than use the digitized sketches from deviantart artists.
Most of the textures here are used in overlay, color/linear burn and multiply blend modes. I sometimes get very interesting results with lighten and screen blend modes, since they blend the images smoothly, creating almost a new composition, but due to the nature of this drawing I decided not to use them and get a dark balance throughout; linear burn was very effective to achieve this.
Most of the textures, besides being heavily masked, since I am using quite a few different combinations of textures, are set to fill percentages around 25-45. This was necessary so the image wouldn’t get horribly damaged (clipping) as my original drawing was quite saturated and dark in shadows with not much luminance in the highlights.
Some other examples where I’ve used textures successfully in my original work are below:
Personal work featuring the use of textures
Lana Del Rey portrait - Texture used heavily for the hair, background and arm.
“Letting go” - Digital painting, featuring the use of textures to provide depth and character to the background as well as the skin of the subjects.
“Polaroid self portrait” - Manipulation where I’ve used heavy textures to create an eerie/mysterious face.
“A beautiful mark” - Here is a digital painting/photomanip that I have applied textures to blend and finish up part of the unpainted subject.
Conclusion: I enjoy working with textures, because they add richness and depth to an image, although one must be careful and use them accordingly and appropriately.